NVIDIA Turing's new Quadro RTX series of professional graphics cards has been born, and Huang Renxun has become the biggest leap in 12 years. In particular, the integrated RT Core core is used to perform ray tracing. The technology that was once only seen in video rendering is finally Hope to enter the daily game.
But it seems that NVIDIA's innovation is not just about graphics, but also about sound.
NVIDIA official website has such a sentence in the introduction of Turing architecture: 'The Turing architecture is equipped with an independent ray tracing processor, called RT Core, which speeds up the calculation of light and SoundPropagation in a 3D environment with a maximum performance of up to 10 Giga Rays (10 billion shots per second).
Did you see it? In addition to ray tracing, the Turing architecture has 'sound tracking' Skills. Although the details are not clear, but It is believed that the sound can be more accurately calculated in the surrounding environment and between different objects, bringing a nearly complete sound experience.
AMD once worked on the Fiji-architecture R200 series with a hardware-accelerated audio processing technology, TureAudio, which directly integrated the audio DSP to handle the sound. It was upgraded to TrueAudio Next to the RX 500 series of the Polaris architecture.
However, AMD's technology has not received much support from the game, and gradually lost its voice.
NVIDIA is much stronger in terms of ecological appeal. I don't know what kind of revolution can this 'sound tracking' bring to the game?
Source: Technology Fast Author: Q above text
NVIDIA Turing's new Quadro RTX series of professional graphics cards has been born, and Huang Renxun has become the biggest leap in 12 years. In particular, the integrated RT Core core is used to perform ray tracing. The technology that was once only seen in video rendering is finally Hope to enter the daily game.
But it seems that NVIDIA's innovation is not just about graphics, but also about sound.
NVIDIA official website has such a sentence in the introduction of Turing architecture: 'The Turing architecture is equipped with an independent ray tracing processor, called RT Core, which speeds up the calculation of light and SoundPropagation in a 3D environment with a maximum performance of up to 10 Giga Rays (10 billion shots per second).
Did you see it? In addition to ray tracing, the Turing architecture has 'sound tracking' Skills. Although the details are not clear, but It is believed that the sound can be more accurately calculated in the surrounding environment and between different objects, bringing a nearly completely realistic sound experience.
AMD once worked on the Fiji-architecture R200 series with a hardware-accelerated audio processing technology, TureAudio, which directly integrated the audio DSP to handle the sound. It was upgraded to TrueAudio Next to the RX 500 series of the Polaris architecture.
However, AMD's technology has not received much support from the game, and gradually lost its voice.
NVIDIA is much stronger in terms of ecological appeal. I don't know what kind of revolution can this 'sound tracking' bring to the game?
Source: Technology Fast Author: Q above text