Breaking through $1 billion, this year's global AR and VR explosion!

According to the micro-network news, on July 12, the venture capital company The Venture Reality Fund released a report today, this year the global augmented reality (AR) and virtual reality (VR) company's total financing has exceeded 1 billion US dollars.

The Venture Reality Fund focuses on investments in VR, AR and MR. The company released a report today that the global AR ecosystem continued to grow rapidly in the first half of this year, and the number of AR companies increased by 50% to 290.

The Venture Reality Fund evaluated more than 4,000 companies worldwide and selected 290 AR companies for tracking based on criteria such as financing, revenue, mainstream media coverage and major cooperation. At the end of last year, it was in line with The Venture Reality Fund. The number of standard AR companies is about 200.

In addition to AR's continued rapid growth, Tipatat Chennavasin, partner of The Venture Reality Fund, said that the global VR market is also leaping and continues to invest. Chennavin said that this year, global AR And VR has raised more than $1 billion.

In addition, VR/AR technology is also expected in the 5G era. With the landing of 5G, VR/AR is also expected to become a new killer application.

Many hardware manufacturers are claiming that 5G technology will change the VR experience. After the 16-year high tide, the development of the entire industry is not as fast as imagined, and even the hardware product iteration slows down.

And VR/AR technology wants to bring a truly excellent experience, VR head display also has a high resolution, and at the same time it also requires low latency, which is what 5G is good at, that is, high bandwidth and Low latency. In this regard, we see that 5G will inevitably drive VR/AR towards a wider range of applications and innovations.

However, 5G can't achieve large-scale popularization in a short time. VR/AR becomes a killer application and needs an iterative process. And for ordinary users, 5G and VR/AR technologies are still very far away. It takes time to achieve universal access.

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