VR education and training enable students, trainees and telecom operators to truly benefit

The latest White Paper jointly released by Strategy Analytics and Huawei “Education and Training Brings VR Markets - Winning Opportunities for Telecom Operators and VR Enterprises” shows how VR's transformative technologies have impacted through improved education and training, and operators are furthering. Improve technology to benefit students and trainees in the role they can play.

David MacQueen, executive director and reporting author of Strategy Analytics's Virtual Reality Ecosystem Services, said: 'Virtu training and education are changing the way people learn by providing teaching methods that are not possible in the real world. VR brings personal experiences into training. And education to improve the retention of knowledge. Although the market is in its early stages, VR education is showing good signs of market growth, including government investment in information and communication technology (ICT) in education, especially the Chinese government. In the coming years, the increase in capital input from governments and other institutions in China and overseas will continue to accelerate the development of the market.

Huawei iLab Director, Huawei VR OpenLab Industry Cooperation Program Chairman He Zhiqun said: 'Education is 'just needed', the value of VR education has been recognized by the government and the market. The development of VR education requires Cloud VR. VR function can reduce VR through the cloud The cost and complexity of the device may accelerate the adoption of VR applications. Operators can sell Cloud VR devices and build VR content service platforms to help VR education providers aggregate and publish premium content. This can promote the health of VR content. Development. On the other hand, operators can provide high-speed and stable broadband connectivity and Wi-Fi infrastructure for schools and educational institutions to meet the strong bandwidth demand of VR education applications. Operators will play an important role in the development of the VR education market. Role. '

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