Not long ago, Xiaomi Investment’s Black Shark Technology released a mobile phone that uses 'games' as a selling point to classify mobile phones into a 'game phone' category. Looking back, there were also 'music mobile phones' in feature phone categories. Camera phone', 'business phone' and other labels, product selling points focused on the label to do optimization, highlight the differences with competing products. As the overall performance of the function machine is not high, some function optimization can obviously feel different, can meet the label The definition; but in the era of mobile Internet, smart phones can be said to be omnipotent, 'gaming' can be dealt with by almost all mobile phones, and 'game phones', Xiaobian sees only a higher flagship model configuration, change the wording However, the game experience is no different from the general flagship model.
So how do you think of a game phone? Xiao Bian thinks it can be judged from three dimensions.
The first is power optimization. Frankly speaking, the core hardware of game phones is like top processors, large memory, etc. These existing flagship models are equipped with light. In fact, the gap between gaming phones and flagship phones cannot be found in terms of performance. But the flagship machine generally has a problem, that is, power consumption and heat, after all, the top hardware is placed there. Excessive power consumption and heat is not only discomfort on hand, but also will cause the mobile phone to reduce the frequency of fever to take Processing, this has a great influence on the stability of the game. So Xiao Bian thinks that if it can't solve the contradiction between performance and power consumption, then it will never be a successful game phone.
The second is interactive optimization. The touch screen interaction mode of smart phones can actually feel limited in many games. In the era of PCs and game consoles, we have more or less accumulated game control habits such as handles and other peripherals. In the gaming experience, in fact, this kind of peripheral control is more convenient than the touch screen. Therefore, the black shark also has handle accessories, and it is hoped to optimize the interaction. However, this kind of peripheral products, to be honest, the average user usually also Will not carry, carry one more handle is in fact quite cumbersome. If the touch screen environment in the existing, or do not increase the conditions of the tired peripherals, so that the mobile phone can achieve a more sense of control of the game console, the manufacturers This is undoubtedly a major test.
The third is system optimization. Xiao Bian has already seen too many high-profile mobile phones, but even if you don’t play games, your system interface has a tingling sensation. The biggest reason is that the system has not been deeply optimized. This is particularly evident on international brands of mobile phones. Instead, in many domestic brands of mobile phones, system optimization has done quite well. In addition to maintaining the fluency of daily operations, a number of system optimizations have been done specifically for the specific scenarios of the game.
Looking at the entire mobile phone market, there are only a few models that meet the above conditions. Even mobile phones such as Black Shark playing games labels cannot fully satisfy. Currently, only the glory Play released just before glory can be considered as a real sense. The game's mobile phone. Reasons to see:
In terms of power optimization, the Glory Play is powered by the Unicorn 970 processor. It was originally a processor with excellent power control. The only weakness is in the GPU. However, Glory released the exclusive 'GPU Turbo' technology, which not only enhances Daifuku's performance. The processor's GPU performance, and power consumption can maintain the level of 970. This point is particularly evident in comparison Xiaolong 845 models. In the evaluation before the Xiaobian already mentioned, not only the stability of the mobile phone control, but also in-game The number of frames is quite stable and there is no down-clocking due to overheating.
In terms of interaction, Glory Play is equipped with a 4D game quake-sensing system. Through AI's game scene recognition, the vibrator motor of the mobile phone is used to enhance the interactive feeling. When shooting, it is able to simulate the feeling of recoil. In the game of “Stimulus Battlefield”, various types The backseat frustration felt when the firearms were fired in a row. It was like the gameplay in the PS era with vibrating handles. The feedback was obvious, which greatly improved the game's immersion.
In terms of system optimization, Glory Play is equipped with a 'Game Assistant' feature. By simply adding any game under this page, you can avoid all kinds of problems that interfere with the game and greatly enhance the game experience. When it comes to calls, we just need to turn on the game. Do Not Disturb', then the incoming call is collapsed into a small notification bar at the top of the screen. Even if answered, it is guaranteed that the game will not be popped up to the dialing interface. It is possible to talk to people while playing the game. Convenient? In addition, 'game assistant' also provides 'game acceleration', which can maximize the efficiency of mobile phone hardware according to user needs, allowing more CPU and memory resources to be used for game processing.
In fact, the game handset does not necessarily say that there must be any luxury hardware, but rather it is related to the user's gaming experience. The mobile phone can achieve the best optimization effect and solve the pain points when users play mobile games. This is the most important. Therefore, blindly building hardware is not a real game phone. Glory Play sets out to understand the basic needs of users, to create a first-class gaming experience, but also have superior first-class cost-effective, in the 1999 yuan price can be described as the most worthy of young people to buy models.