Millet VR One Machine Experience: An Eye-opening Product

In millet 8 new product conference, millet released seven new products at a glance. In addition to regular updates such as mobile phones, millet also brought us the millet VR one mobile VR product. For this product, many people They are full of expectations. What about Xiaomi's VR all-in-one experience?

In fact, VR is not a new term. VR English stands for Virtual Reality, which is called virtual reality. As early as 1935, Stanley G. Weinbaum, an American science fiction novelist, first conceived glasses in his novels. Based on the concept of virtual reality involving a full range of immersive experiences such as vision, touch, and smell, this can be regarded as the earliest idea about VR. In 1968, the father of computer graphics in the United States, Ivan Sutherland ( Ivan Sutherlan) developed the first computer graphics-driven helmet display HMD and head position tracking system, which is an important milestone in the history of VR technology development.


▲ Millet VR and Oculus Go

Since the development of the time, more and more manufacturers have invested in the development of VR devices. Xiaomi, HTC, Oculus, Samsung, Sony, Microsoft, Alphabet (Google Parent Company) and other companies have different types of VR products. However, the VR industry has not been dominant in the field of technology products. On the one hand, the establishment of the software ecosystem is not yet complete. On the other hand, the current status of VR products is not high, and high-end equipment is often expensive. , Need to configure a higher computer equipment to drive, in order to display the effect of giving up the portability of the feature, making the general public of their interest is not high. And the low-end device configuration is too low, most often through the phone screen to achieve display , coupled with the scarcity of software resources and poor display experience, make such products often do not try after the user experience.

As a company with an Internet gene, Xiaomi has entered the field of VR products since 2016. After possessing a certain amount of technology and resources, Xiaomi chose to cooperate with Oculus and launched the Xiaomi VR integrated machine product. Oculus was established in 2012. One of the giants of VR device manufacturers. In July 2014, Facebook announced the acquisition of Oculus for $2 billion, and Oculus officially became Facebook's VR division.


▲ Lei Jun and Hugo

The cooperation between Xiaomi and Oculus still has some fate. Oculus actually planned to enter China very early on. However, due to the lack of suitable localization programs and partners, it has caused its plans to drag on and on; Xiaomi also As early as 2016, he began to focus on VR devices. From the millet VR glasses toy version, he accumulated a lot of experience. The new owner of Hugo Barra, former global vice president who happened to have left from Xiaomi, is Facebook. After he took charge of the project, he is responsible for the Facebook VR department, which is the cooperation between Oculus. Xiaomi and Oculus. It is inextricably linked with Hugo. I think this is the fate. Then next, let's take a look. How does this millet-Oculus collaboration really make people 'eye open'?


Exterior

Appearance, millet VR one machine and the partner's Oculus Go similar to the use of frosted white plastic shell, the front cover of the fuselage using a silver alloy material to create a better cooling effect, printed with millet LOGO.

There are three buttons above the Xiaomi VR machine, which are the power button and volume plus/minus button. The power indicator is located on the right side of the volume button and the microphone is located on the bottom of the phone.

The right side of the fuselage is Micro-USB data interface and 3.5mm headphone jack, as well as the LOGO of the partner Oculus.

There is also a Bluetooth game controller that is compatible with the Xiaomi VR machine. The front of the controller is a touchpad, a return key and a Home key, and a trigger key at the rear. There are different functions in a particular game.

In terms of configuration, Xiaomi VR is equipped with Qualcomm Xiaolong 821 mobile platform, Adreno 530 GPU, optimized for VR use, and can automatically overclock to ensure its performance.


▲ picture from the network

In terms of optics, a custom VR-specific Fast-Switch 2K ultra-clear panel with a dynamic refresh rate of up to 72 Hz can effectively reduce display smearing and delays, and use Oculus special modulation diffractive optics and custom shaped Fresnel lenses. , Can effectively reduce the glare, greatly reduce the previous VR product users wear the sense of vertigo, VR is more immersive.

In actual use, Xiaomi VR MFP adopts a custom-made face sticker specially designed for Asians to better fit the bridge of the nose and face. It is easy to disassemble and can be washed repeatedly. The strap is made of highly breathable fabric material, which can accelerate heat dissipation. At the same time comfortable and comfortable. With a large eye frame design, and individually added to wear glasses designed for the crowd, wearing glasses can also play VR comfortably.


Experience

In terms of actual experience, the experience of the millet VR one machine is still very good, the overall visual screen is clear, and due to the portable integrated design, the actual use is also very convenient, do not worry about the cable drag or The venue is limited. The above video is a VR demo video. The author deliberately slowed down the viewing speed for the sake of perception.

After running the VR all-in-one for a period of time, the position of the front cover of the camera will have a warm feeling. However, since the front cover does not directly touch the skin, these heats will not damage the game or video experience.

However, due to cost constraints, the millet VR only supports 3DoF positioning, rather than the mainstream flagship 6DoF positioning, so there are still some gaps in the actual gaming experience. (3DoF refers to the player's head movements with VR glasses , that is, up and down, left and right, back and forth movements, and 6DoF is based on the 3DoF added to the body up and down, left and right, before and after movement)

However, considering the price of Xiaomi VR 1499, the adoption of 3DoF positioning is understandable, and the actual experience also shows that the experience of 3DoF positioning is basically sufficient. And for similar portable products like millet VR one, 6DoF positioning is added. The aspect will make the price of the product not so close to the people, on the other hand in a variety of use scenarios, wearing a VR machine moves more or less will have a certain degree of danger.

Content ecology

As a VR product, in addition to its hardware, content ecology is also an integral part. Xiaomi and Oculus are not only working together on hardware, but also on the level of software application with content support from Oculus. The two parties work together to build Xiaomi. VR application store, with more than a thousand VR applications and video content, and will continue to increase.

In terms of games, Xiaomi's VR-one games include more than 10 categories including shooting, adventure, and development.

In terms of videos, giant screen movies, cartoons, sports events, and TV shows are all available, as well as localized audio content: such as iQiyi VR, Youku VR, Jaunt China, Asmik ace, Felix & Paul, and Within. Content.

Millet VR application also supports Alipay quick purchase, not only can quickly control and manage millet VR one machine, but also can enjoy the convenience of remote download video and applications.


to sum up

The emergence of Xiaomi VR integrated machine is actually a complement to the price segment and functionality of VR devices. Compared with the high-priced flagship VR devices, Xiaomi VR MFP has the advantage of being portable and convenient, and does not require the connection of external cables. At the same time, it starts from 1499. The price can also get a good visual experience. Compared to low-end entry-level VR products, millet VR all-in-one uses an all-in-one body design that can be used without plugging in the phone and pairing it with the handle. Convenience, coupled with a comfortable wearing experience, its advantages are also very obvious.

However, millet VR all-in-one machines are not perfect in all aspects. I personally think that their resources are still not enough. After all, it is easy for people to experience, but to retain customers, let customers like to use this product, the hardware is still Not enough. So I think we should still make more efforts in the software, improve the software, the quantity and quality of the game.

Actually, for the moment, many people are still in the stage of 'heard about, never seen' for VR. At this time, it is very important to educate the public about the products. People learn through movies like “Number One Player”. To the concept of VR, but what is the actual level of experience to the current level? I think this is the millet VR all-in-one significance.

Compared to those extremely low-end VR devices, the millet VR all-in-one machine can bring relatively good VR experience. At the same time, all this is based on the foundation of 1499. I think this is also the exorbitant of Xiaomi's company. If you want to experience the idea of ​​VR products, but have no interest in low-end products, but also suffer from the high price of high-end products, I believe millet VR one chance is your new choice for entry.

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