NVIDIA Gets | 'Infinite Resolution' | Patent: Provides superior solution for high score screens in older games

This article was reprinted with permission from Superpower.com.

Whenever game companies need a sense of mind (qian), it's a good idea to launch a HD version of the classic game, not afraid that old players don’t buy it. For gamers, the classic games of the past carry a lot of memories. The low rate, poor picture quality is also a problem.

NVIDIA received a new patented technology today. This technology called 'infinite resolution' can Let's change the resolution of the game at will. We really need to apply it. We don't need HD reset from the manufacturer. We can also play games like Diablo 2 with 8K resolution.

Everyone who plays games knows the concept of game resolution. Most games use standard resolution to create textures , such as 1280x720, 1920x1080, 2560x1440, 3840x2160, etc. Which resolution the player chooses, the texture data of the corresponding resolution will be loaded in the game This texture data constitutes various models in the game, from characters to architecture to weapons.

Digitaltrends reported that the U.S. Patent Office approved yesterday a patent technology submitted by NVIDIA in 2016. The patent called 'infinite resolution' introduces a new technology to change the texture rendering. Unlike traditional static textures, games built using NVIDIA technology only contain a set of texture information, not the actual texture itself, and can be rendered in real-time based on the requirements set by the developer.

In this way, the texture resolution of the game itself is not important and can be rendered in real time, so these games can automatically adapt to the future. The original mentions that if such a technology is used to make a game such as Diablo II, it means that playing on an 8K monitor can be as fine as the old 800x600 CRT monitor..

NVIDIA's patent is not new. It uses vector graphics. Designers and artists are most familiar with vector graphics. It means no zooming or zooming. Nvidia’s patents only use this technology. Used for PC game textures.

It is unclear what kind of game this technology will be used for, or it will only be useful for specific games, but this concept still makes sense.

PS: I read the original report. Actually, this technology seems to have been applied in Carmac's id tech 5 engine. In Rage, the concept of dynamic resolution was applied, and the texture of the game was changed in real time. However, "Rage" games are not successful, and dynamic texture technology has not been popularized, because the texture data that artists need to design has not actually been reduced. I remember that the capacity of Rage games is still up to 60GB.

Of course, NVIDIA's technology will not be the same as Rage's. The latter's unsuccessfulness does not mean that such technologies are unsuccessful. This technology sounds very tempting. Not to mention anything else, if it can adapt to classic games, 1080p , 2K or even 4K resolution playing Diablo 2 is still quite a desire.

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