Not long ago, a patent application filed by Uber’s car company Uber was also revealed, showing that the company is preparing to take advantage of the unpredictable environment of a car, recognize it through sensors, and integrate it into virtual reality games to provide a wonderful car VR experience.
According to the American science and technology news website Engadget, the U.S. Patent and Trademark Office recently published Apple’s patent application document. Apple pointed out that the vehicle’s virtual reality system can use vehicles to jolt the environment slightly to eliminate traditional vertigo defects.
According to the patent, Apple is preparing to transform the process of riding a UAV into a virtual reality game. For example, the user can hold a business meeting in the car, attend a concert, or fill the car with terrible zombies.
The virtual reality hardware currently on the market is mainly displayed on a helmet-mounted display screen. Apple is preparing to allow unmanned passengers to wear helmets or project the screen into the interior of the car.
The vehicle VR system will be equipped with multiple sensors to detect various status of passengers, such as whether there are symptoms of discomfort. It is reported that the sensor can detect whether the user sweats, heart rate, etc.
In addition, VR players may appear dizzy during autopilot parking, turning, etc., and Apple's system will use some visual techniques to reduce vertigo.
Apple also described the entertainment application prospects brought by onboard virtual reality. For example, in a car, a novelist can personally tell passengers stories, or other company colleagues can hold meetings together.
Of course, this is just a patent applied by Apple. Whether it will be implemented as the final product or technology is still unknown.
It should be pointed out that whether it is in virtual reality or autopilot, Apple's entry into the market is relatively late, and it is in a backward state.
In the field of VR and AR, Apple focuses on augmented reality AR. In last year's iPhone X mobile phone, a three-dimensional identification module was implanted. In addition, third parties introduced some augmented reality software, such as measuring indoor space with a mobile phone. , iPhone X augmented reality application performance mediocre, foreign media reported that the amount of software uploaded by the author showed a downward trend.
In the past two years, the global VR market has experienced a downturn. The main reason is that the user experience is poor. The helmet is connected to an external game computer with a cable, the use process is cumbersome, and other core issues such as vertigo are still not resolved. In addition, the helmet plus the game computer The total cost is close to $2,000, which is far from the popular market threshold.
The industry generally believes that this round of development boom of virtual reality can achieve a positive result. The last chance is whether the integrated machine helmet that does not need to connect external devices can succeed. Currently, the all-in-one helmet is not yet on the market.
In the field of automated driving, Apple's entry time is relatively late. Some industry experts say that Apple's automatic driving technology has lagged behind leading companies such as Waymo for several years and is still stepping up to catch up.
Artificial intelligence is a technologically weak area of Apple. For example, Siri based on artificial intelligence has a disadvantage in the market, which will affect the research and development of Apple's automatic driving technology.
Obviously, on-board VR is currently just an idea or concept. Perhaps after a few years of self-driving cars, real commercial applications and products may appear.