Qixin Yiwei cooperates with Qualcomm | Xiaolong 845 eye control technology

Since 2014, Qixin Yiwei, a Chinese original eye tracking company invested by Qualcomm for three consecutive years, has carried out many years of in-depth cooperation in various fields such as VR/AR eyeball tracking product accessories, all-in-one solution, and mobile eyeball tracking. 2018 1 On August 8, Qualcomm and Qixin Yiwei signed an official cooperation agreement on eye control technology. This agreement authorized Qixin Yiwei Eye Control Technology to be used on Qualcomm's Xiaolong 845 platform.

Currently, Qixin Yiwei has successfully provided a complete eye-tracking solution for the Xiaolong 845 platform and verified the solution on Qualcomm's 845 VR.

The program makes full use of the technical advantages offered by the Xeon 845 platform for XR (AR/VR):

* Using the AdrenoTM 630 GPU of the Snapdragon 845 platform, combined with Qualcomm's Snapdragon Neural Processing Engine (SNPE), it has introduced an eye-tracking deep learning algorithm for mobile platforms. The application of deep-learning algorithms has greatly expanded the scope of eye-tracking applications. Such as wearing glasses, different races and other complex environments.

* Combined with the HexagonTM 685 DSP of the Xiaolong 845 platform and Qualcomm's FastCV machine vision algorithm library, the speed of the eye-tracking algorithm is further improved, which greatly reduces the pressure on the CPU and power consumption, making the eye-tracking algorithm more suitable for mobile platforms.

In addition to VR, Qixin Yiwei's eye tracking technology is also used in AR products based on the Xiaolong platform. Several AR glasses companies have already started cooperation with Qixin Yiwei.

Qixin Yiwei AR/VR eye tracking solution can be applied to various scenarios:

* Point of sight rendering: Utilizing the features of the human eye, only high-definition rendering of the display of the gaze area can greatly reduce display rendering pressure, reduce rendering delay, reduce user vertigo, and reduce hardware costs.

* Eye control interaction: Utilize human eyes to assist in the interaction in AR or VR, combined with other interactive means, can achieve a more natural interactive experience.

* Eye movement data analysis: The user's eye movement data in AR/VR is very valuable to the merchant. It can be used to analyze the user's attention, interest points, excitement, and other emotion information, used in market analysis, advertising analysis and other fields. At the same time, these data can also be used for psychological research.

* Interpupillary distance automatic detection: Through the eye tracking technology, the user's interpupillary distance is detected and the user is automatically adjusted through a mechanical structure such as an electric motor, so that the user can experience clearer and perfect AR/VR view scenes.

* Virtual social eye interaction: In AR/VR social applications, the user's eyesight and eye movements can be perfectly reproduced, such as blinking, blinking, and widening eyes, so that social applications can be more realistic and communication between users can be smoother.

* Iris recognition in vivo detection: Qixin Yiwei has launched an eye tracking program that combines iris recognition, which can realize low-cost live detection, and can be well applied in the field of AR/VR e-commerce.

* Eye disease assisted diagnosis and rehabilitation: Qixin Yiwei's eye tracking can achieve the calibration and tracking of specific needs, and it can be used for the auxiliary diagnosis and rehabilitation of eye diseases such as amblyopia and strabismus.

Qixin Yiwei CEO Huang Tongbing said that in addition to AR/VR, in the second half of this year, Qixin Yiwei will launch eye tracking technologies and solutions for mobile phones, flat-panel and other mobile electronic devices based on the Qualcomm Xiaolong 845 chip. , Application occasions include:

Gaze perception: Through eyeball tracking technology, human eye detection is performed to determine the user's gaze area. For example, when the attention line of sight of the human eye falls on the screen of the mobile phone, it can be considered that the user communicates the purpose of the interaction, that is, the perception of the gaze. When deviating from the screen of the mobile phone, the line-of-sight detection results will help the mobile phone not to perform operations under 'non-fixation';

Live detection: Based on eyeball tracking in vivo detection technology, the in vivo detection technology is more robust than traditional biological identification systems. Infrared imaging technology enables the eyeball tracking in vivo detection technology to have full-time characteristics, and can also be combined with human face, iris and other biological technologies. Use together, for example in Face ID, to prevent other people from using their facial features to unlock the device without the user's knowledge;

Eye movement interaction: Based on the Xiaolong 845 chip, it developed a series of eye-tracking technologies including hardware, image algorithms, and line-of-sight algorithms to achieve the purpose of using the user's eyes to operate the mobile phone. The goal is to improve the human-computer interaction efficiency and user experience. Or the combination of mobile phones and monitors. Medium, as an aid to interactive means.

In addition to the above mentioned fields, Qualcomm cooperates with Qixin Yiwei in medical, smart driving, smart home and other fields.

As one of the leaders of high-tech enterprises in China, Qixin Yiwei first released the world's first VR eye-tracking accessories, and it has the earliest eye tracking algorithm based on artificial intelligence. As the eye tracking technology partner of Qualcomm, Qixin Yiwei Will continue to use eye control technology to enable XR and 5G, and maintain eye control technology in China and the world leading.


Since 2014, Qixin Yiwei, a Chinese original eye tracking company invested by Qualcomm for three consecutive years, has carried out many years of in-depth cooperation in various fields such as VR/AR eyeball tracking product accessories, all-in-one solution, and mobile eyeball tracking. 2018 1 On August 8, Qualcomm and Qixin Yiwei signed an official cooperation agreement on eye control technology. This agreement authorized Qixin Yiwei Eye Control Technology to be used on Qualcomm's Xiaolong 845 platform.

Currently, Qixin Yiwei has successfully provided a complete eye-tracking solution for the Xiaolong 845 platform and verified the solution on Qualcomm's 845 VR.

This program makes full use of the technical advantages offered by the Xeon 845 platform for XR (AR/VR):

* Using the AdrenoTM 630 GPU of the Snapdragon 845 platform, in conjunction with Qualcomm's Snapdragon Neural Processing Engine (SNPE), it has introduced an eye-tracking deep learning algorithm for mobile platforms. The application of deep learning algorithms has greatly expanded the scope of eye-tracking applications. Such as wearing glasses, different races and other complex environments.

* Combined with the HexagonTM 685 DSP of the Xiaolong 845 platform and Qualcomm's FastCV machine vision algorithm library, the speed of the eye-tracking algorithm is further improved, which greatly reduces the pressure on the CPU and power consumption, making the eye-tracking algorithm more suitable for mobile platforms.

In addition to VR, Qixin Yiwei's eye tracking technology is also used in AR products based on Xiaolong platform. Several AR glasses companies have already started cooperation with Qixin Yiwei.

Qixin Yiwei AR/VR eye tracking solution can be applied to various scenarios:

* Point of sight rendering: Utilizing the features of the human eye, only high-definition rendering of the display of the gaze area can greatly reduce display rendering pressure, reduce rendering delay, reduce user's vertigo, and reduce hardware costs.

* Eye control interaction: Utilize human eyes to assist in the interaction in AR or VR, combined with other interactive means, can achieve a more natural interactive experience.

* Eye movement data analysis: The user's eye movement data in AR/VR is very valuable to the merchants. It can be used to analyze the user's attention, interest points, excitement and other emotion information, used in market analysis, advertising analysis and other fields. At the same time, these data can also be used for psychological research.

* Interpupillary distance automatic detection: Through the eye tracking technology, the user's interpupillary distance is detected and the user is automatically adjusted through a mechanical structure such as an electric motor, so that the user can experience clearer and perfect AR/VR view scenes.

* Virtual social eye interaction: In AR/VR social applications, the user's eyesight and eye movements can be perfectly reproduced, such as blinking, blinking, and widening eyes, so that social applications can be more realistic and communication between users can be smoother.

* Iris recognition in vivo detection: Qixin Yiwei has launched an eye-tracking scheme that combines iris recognition, which can realize low-cost live detection, and can be well applied in the field of AR/VR e-commerce.

* Eye disease assisted diagnosis and rehabilitation: Qixin Yiwei's eye tracking can achieve the calibration and tracking of specific needs, and it can be used for the auxiliary diagnosis and rehabilitation of eye diseases such as amblyopia and strabismus.

Qixin Yiwei CEO Huang Tongbing said that in addition to AR/VR, in the second half of this year, Qixin Yiwei will launch eye tracking technologies and solutions for mobile phones, flat-panel and other mobile electronic devices based on the Qualcomm Xiaolong 845 chip. , Application occasions include:

Gaze perception: Through eyeball tracking technology, human eye detection is performed to determine the user's gaze area. For example, when the attention line of sight of the human eye falls on the screen of the mobile phone, it can be considered that the user communicates the purpose of the interaction, that is, the perception of the gaze. When deviating from the screen of the mobile phone, the line-of-sight detection results will help the mobile phone not to perform operations under 'non-fixation';

Live detection: Based on eyeball tracking in vivo detection technology, the in vivo detection technology is more robust than traditional biological identification systems. Infrared imaging technology enables the eyeball tracking in vivo detection technology to have full-time characteristics, and can also be combined with human face, iris and other biological technologies. Use together, for example in Face ID, to prevent other people from using their facial features to unlock the device without the user's knowledge;

Eye movement interaction: Based on the Xiaolong 845 chip, it developed a series of eye-tracking technologies including hardware, image algorithms, and line-of-sight algorithms to achieve the purpose of using the user's eyes to operate the mobile phone. The goal is to improve the human-computer interaction efficiency and user experience. Or the combination of mobile phones and monitors. Medium, as an aid to interactive means.

In addition to the above-mentioned fields, Qualcomm cooperates with Qixin Yiwei in medical, smart driving, smart home and other fields.

As one of the leaders of high-tech enterprises in China, Qixin Yiwei first released the world’s first VR eye-tracking accessories, and it has the earliest eye-tracking algorithm based on artificial intelligence. As the eye tracking technology partner of Qualcomm, Qixin Yiwei Will continue to use eye control technology to enable XR and 5G, and maintain eye control technology in China and the world leading.

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