ZTE Axon M: Folding dual screen mobile phone

When you come to see the truth, before you see the real machine, Xiao Bian's attitude towards ZTE's folding screen machine is to think that the gimmick is bigger than the actual value, and subconsciously thinks it's just putting two screens together, but actually After that, I admit that I was wrong. Under the design of ZTE, the linkage between the two screens was much higher than I expected. Although there are still some problems that need to be improved, the dual-screen interconnection under multiple modes is indeed A different experience from the past, Xiaobian tried to share this experience with everyone today.

Get started

The first thing to get started is to play back and forth with folding screens. Here you can praise ZTE a little, the feel of the hinge is really good, the work is not loose, the damping between rotations is moderate, neither It makes people feel that Caton can fix two screens at any angle within the rotation range of the shaft.

The material of the camera body is matte and dark. Although both the thickness and weight data have exceeded the standard, the first look and feel is not bulky, but it is full of quality. However, because both sides are screens, the lines of the entire machine are very rigid. When holding and using, there are some pickpockets. The only consolation is that when the shaft is rushed toward the palm of the hand, the curvature of the shaft is used as a buffer, and the feel can be relatively moderate.

The fingerprint recognition module runs to the side due to the eviction of the two screens. The normal right-handed user recommends entering the index finger and middle finger of the right hand in addition to the left hand when entering the fingerprint. The unlocking is slightly awkward, but the speed and recognition rate are still Very good, after upgrading the latest version of the system, now supports unlocking the fingerprint under the screen-off state, which solves the problem that the right-hand holding state finger does not press the power button very hard.

In terms of configuration, there are two 1080P 5.2-inch LCD screens on the front and rear sides (the large-screen mode can be combined into a 6.75-inch large screen), with Xiaolong 821 processor and 4GB/6GB+64GB memory specifications, although not on the more powerful Xiaolong 835 This is a bit regrettable, but the overall configuration is now at the mainstream and above. As for the camera, the machine only has a 20-megapixel camera in the main screen direction, aperture f/1.8, and the sensor is IMX350. It supports the phase of the PDAF. Focusing, by using different screen shots, one for two, taking into account the need to simultaneously resolve the self-timer and shooting scene. Real shot photo performance is good, cloudy color reproduction is more true, although slightly bleak, but the photo layering Rich, details of the 20 million pixels brings the advantages of high resolution analysis at a glance (Click on the image to see a larger image).

Four ways to fold dual screens

As you can see from the photos, in the Axon M's virtual navigation key position in addition to the common multi-tasking, home page and return button, there is an extra button on both the left and right ends. The leftmost is the navigation bar's sliding hidden Button, and the rightmost 'M' point can be set to open four different dual screen linkage.


Expand screen mode

Click on the M button to appear as shown in the four modes, the screen is divided into AB two blocks, you can intuitively understand from the icon, the picture above shows the second - expand the big screen mode, the two screens are merged into A whole big screen, at this time, you have a 6.75-inch small flat plate, and its display ratio is 2160*1920. Everyone who has studied elementary school math knows that the rectangle with a fixed diagonal length is closer to a square. The larger the area, the 1.249:1 aspect ratio of the screen can be said to be very large.


Split screen mode

In split mode, the two screens are relatively independent but keep in touch. Relatively independent means that the two screens can be operated separately, and the two sides open different programs. While brushing the play again, it is not pleasing to the viewers. It means that the interaction between the two screens can be formed. For example, an application in which one of the screens is opened can be directly dragged to the other screen by two fingers.


Mirror mode

As for the first and fourth modes, it is said that since the actual use of the two modes in the experience mode is not much, the mirror mode will cause the two screens to display the mirror image, which is exactly the same for the vertical screen. , But in the horizontal screen status, it is mirror image. When the dual screen character is standing on the desktop, no matter from which side the normal screen is seen, it will not appear upside down. The last single screen display is separate Let the main screen display, and honestly, if there is such a demand, I usually fold it up and use it. After deployment, only half of the screens are used. It feels too little. So in the next experience, both The model is no longer more talked about, let's focus on the second and third modes that are more commonly used.

Big screen big vision

The 6.75-inch big screen after opening the expansion screen is a giant screen. With such a huge field of vision, the entertainment experience is naturally awesome. Here Xiaobian tries to solve everyone's doubts. That is 1920*2160. A giant screen with a rate close to 1:1 will affect the experience of entertainment scenes such as games? Here's a picture:

The two pictures on the left in the figure above show the test scene and the final run result of the Bunny rabbit in the giant screen mode, while the right side shows the results of the normal Bunny rabbit running the single screen. The first run points are all around 170,000. , This is a normal level of performance of the Xiaolong 821, indicating that there are no special differences between the two modes in terms of performance. Second, observe the process diagram of running sub-scenes. The long side of the giant screen is equivalent to the vertical side of the single-screen state. , And the difference between 2160 and 1920's resolution is very small, there is not much stretching, the actual picture is not affected, that means the game experience will not be affected, this is not always the case.


Axon M Field of View


Millet 6 field of view

The above is the performance of the same game “Knight Riders” on two mobile phones. It can be seen that the Axon M's giant screen mode will cut the picture to a certain extent, which will lead to a smaller field of view. 18:9 When the full screen just came out Some people describe their larger scope of glory as a physical plug-in. The same is true now, but this plug-in effect is reversed. This shows that some horizontal game is not suitable to operate in this mode of Axon M, because It may be tailored to the long edge as the running process, or it may be based on the short side of the Knights. The specific rules may depend on the design of each application. However, this is not a The big problem, because Axon M has a more suitable mode for these games, let's talk about it later.

So if you have to play games in giant screen mode, we would recommend games that are originally vertical screen designs, or, if you are willing to give up playing games under this mode, Xiao Bian will recommend a more suitable one for you. The usage scenario of the extended mode - reading. On the one hand, the screen is large and contains more content. This means that you can make the font bigger and do not use frequent flip pages to interrupt the reading experience. On the other hand, it is In the extended mode, the display ratio of the screen is relatively close to the physical book. Dual screens become the left and right pages of the book, respectively, and the look and feel are excellent. When the book is turned, the transition between the two screens is naturally smooth, and the curvature brought by the 2.5D glass is great. The part that guarantees convergence is the same smoothness. Looking at the page from this screen to the screen, there is really a feeling of a solid book.

Split screen operation

The reason why the horizontal mode game encounters Waterloo Xiaobian is not worried at all. It is because Axon M has a split-screen operation mode that is more suitable for the horizontal version of the game. Take the example of a player with a large number of glorious kings. ZTE builds the glory for the king. There is a dedicated game pad. The main screen opens the game pad to operate. The sub screen is only responsible for displaying the game screen. This ensures that the fingers will not block the screen of the game during the intense operation. From the point of view, it will not give the enemy any chances. .

ZTE has also created classic FC gamepads, which are used in conjunction with simulators. Those games that did not play in customs as a child, whether it be Contra or Super Mario, can all be played again.

However, now is the hot chicken game, ZTE has not provided the corresponding exclusive handle. In fact, Xiao Bian feel that with each game slowly to adapt, the official is not as good as directly open the function of the player's custom handle. Setting is not very Trouble, as long as a layer of simulated touch overlays is added to the secondary screen, the operations on the primary screen are directly mapped to the secondary screen's corresponding position. As for the icons, the official can provide several sets of preset common icons, and can also open the player's own Defining icons, even allowing players to circle the original icon directly in the game interface, drag and drop to the secondary screen using a simple map, and the effect of the map is not much affected.

In addition to games, split-screen mode is also a good helper to increase productivity. After all, the multi-window operations provided at the physical level, whether independent or operability, are much higher than those achieved through split screens. With the data, write the article on the right; brush the play on the left and chat with the right on the right; look at the thumbnail on the left side of the gallery, click on the right side of the screen to display the big picture, these are the normal operations that can be implemented on the Axon M.

Imperfections that can also improve

Picking up bones in eggs is the best thing we can do, so even if we have a good opinion of Axon M, we have to force some problems.

The first is the perfection of the dual-screen system. Although the gameplay is very rich, the commonly used functions have a certain degree of in-depth, but we can see there are still some problems exist, such as the popular chicken-eating game and can not follow up the corresponding The handle, the scale of the horizontal game cannot be adjusted by itself, etc. Even when switching between different dual screen modes, there are sometimes slow response or more serious karting.

Followed by the hardware configuration is not enough extreme. Although this set of configuration down is indeed still the mainstream of the upper level, and in such a novel structure design is a problem, but such a sense of science and technology products, we certainly hope it There can also be even more peaking hardware levels, such as a more powerful processor and a narrower dual full screen design.

to sum up

The summary is still necessary. After all, if you look at this article, it is time to tell everyone that it is over here.

The ZTE Axon M is a very interesting mobile phone in general, and it may be even more significant than other mobile phones described as 'interesting.' The direct influence of the double-sided screen on the experience is obvious. , It adds more than just a piece of screen display content, but also more than a part of the possibility of interaction. The United States and China have left the point where the lack has been here, some software layer can be resolved, we hope that ZTE can be timely Follow-up, and those who can't solve it, hope to stay as a base point and support everyone to imagine the future of smart phones.


When I saw the truth, before I saw the real machine, Xiao Bian's attitude towards ZTE's folding screen machine was to think that the gimmick was larger than the actual value. It was subconsciously felt that it was just a piece of two screens, but it was actually a hand. After that, I admit that I was wrong. Under the design of ZTE, the linkage between the two screens is much higher than I expected. Although there are still some problems that need to be improved, the dual-screen interconnection under multiple modes does bring A different experience from the past, Xiaobian tried to share this experience with everyone today.

Get started

The first thing to get started is to play back and forth with folding screens. Here you can praise ZTE a little, the feel of the hinge is really good, the work is not loose, the damping between rotations is moderate, neither It makes people feel that Caton can fix two screens at any angle within the rotation range of the shaft.

The material of the camera body is matte and dark. Although both the thickness and weight data have exceeded the standard, the first look and feel is not bulky, but it is full of quality. However, because both sides are screens, the lines of the machine are very rigid. When holding and using, there are some pickpockets. The only consolation is that when the shaft is rushed toward the palm of the hand, the curvature of the shaft is used as a buffer, and the hand feel can be relatively moderate.

The fingerprint recognition module runs to the side due to the eviction of the two screens. The normal right-handed user recommends entering the index finger and middle finger of the right hand in addition to the left hand when entering the fingerprint. The unlocking is slightly awkward, but the speed and recognition rate are still Very good, after upgrading the latest version of the system, now supports unlocking the fingerprint under the screen-off state, which solves the problem that the right-hand holding state of the finger does not press the power button very hard.

In terms of configuration, there are two 1080P 5.2-inch LCD screens on the front and rear sides (the large-screen mode can be combined into a 6.75-inch large screen), with Xiaolong 821 processor and 4GB/6GB+64GB memory specifications, although not on the more powerful Xiaolong 835 This is a bit regrettable, but the overall configuration is now at the mainstream and above. As for the camera, the machine only has a 20-megapixel camera in the main screen direction, aperture f/1.8, and the sensor is IMX350. It supports the phase of the PDAF. Focusing, by using different screen shots, one for two, taking into account the need to simultaneously resolve the self-timer and shooting scene. Real shot photo performance is good, cloudy color reproduction is more true, although slightly bleak, but the photo layering Rich, details of the 20 million pixels brings the advantages of high resolution analysis at a glance (Click on the image to see a larger image).

Four ways to fold the dual screen

As you can see from the photos, in the Axon M's virtual navigation key position in addition to the common multi-tasking, home page and back button, there is an extra button on the left and right ends. The leftmost is the navigation bar's slide hidden Button, and the rightmost 'M' point can be set to open four different dual screen linkage.


Expand screen mode

Click on the M button to appear as shown in the four modes, the screen is divided into AB two blocks, can be intuitively understood from the icon, the picture above shows the second - expand the big screen mode, the two screens are merged into A whole big screen, at this time, you have a 6.75-inch small flat plate, and its display ratio is 2160*1920. Everyone who has studied elementary school math knows that the rectangle with a fixed diagonal length is closer to a square. The larger the area, the one with 1.125:1 screen ratio can be said to be very large.


Split screen mode

In the split screen mode, the two screens are relatively independent but maintain contact. Relatively independent means that two screens can be operated separately, and different programs are opened on both sides. While brushing the screenplay again, it is not pleasing to keep touch with the friends and WeChat. Keep in touch. It means that the interaction between the two screens can be formed. For example, an application in which one of the screens is opened can be directly dragged to the other screen by two fingers.


Mirror mode

As for the first and fourth modes, it is said that since the actual use of the two modes in the experience mode is not much, the mirror mode will cause the two screens to display the mirror image, which is exactly the same for the vertical screen. , But in the horizontal screen status, it is mirror image. When the dual screen character is standing on the desktop, no matter from which side, the screen is normal and will not appear upside down. The last kind of single screen display is separate Let the main screen display, and honestly, if there is such a demand, I usually fold it up and use it. After deployment, only half of the screens are used. It feels too little. So in the next experience, both The model is no longer more talked about, let's focus on the second and third modes that are more commonly used.

Big screen big vision

The 6.75-inch big screen after opening the expansion screen is a giant screen. With such a huge field of vision, the entertainment experience is naturally awesome. Here Xiaobian first tries to solve everyone's question. That is 1920*2160. A giant screen with a rate close to 1:1 will affect the experience of entertainment scenes such as games? Here's a picture:

The two pictures on the left in the figure above show the test scene and the final run result of the Bunny rabbit in the giant screen mode, while the right side shows the results of the normal Bunny rabbit running the single screen. The first run points are all around 170,000. , This is a normal level of performance of the Xiaolong 821, indicating that there are no special differences between the two modes in terms of performance. Second, observe the process diagram of running sub-scenes. The long side of the giant screen is equivalent to the vertical side of the single-screen state. , And the difference between 2160 and 1920's resolution is very small, there is not much stretching, the actual picture is not affected, that means the game experience will not be affected, this is not always the case.


Axon M Field of View


Millet 6 field of view

The above is the performance of the same game “Knight Riders” on two mobile phones. It can be seen that the Axon M's giant screen mode will cut the picture to a certain extent, resulting in a smaller field of view. 18:9 When the full screen is just out Some people describe their larger scope of glory as a physical plug-in. The same is true now, but this plug-in role is reversed. This shows that some horizontal game is not suitable to operate in this mode of Axon M, because It may be tailored to the long edge as the running process, or it may be based on the short edge of the Knights. The specific rules may depend on the design of each application. However, this is not a The big problem, because Axon M has a more suitable mode for these games, let's talk about it later.

So if you have to play games in giant screen mode, we would recommend those games that were originally vertical screen designs, or if you are willing to give up playing games under this mode, Xiao Bian will recommend to you a more suitable The usage scenario of the extended mode - reading. On the one hand, the screen is large and contains more content. This means that you can make the font bigger and do not use frequent flip pages to interrupt the reading experience. On the other hand, it is In the extended mode, the display ratio of the screen is relatively close to the physical book. Dual screens become the left and right pages of the book, respectively, and the look and feel is excellent. When the book is turned, the transition between the two screens is naturally smooth, and the curvature brought by the 2.5D glass is increased. The part that guarantees convergence is the same smoothness. Looking at the page from this screen to the screen, there is really a feeling of a solid book.

Split screen operation

The reason why the horizontal mode game encounters Waterloo Xiaobian is not worried at all. It is because Axon M has a split-screen operation mode that is more suitable for the horizontal version of the game. Take the example of a player with a large number of glorious kings. ZTE builds the glory for the king. There is a dedicated game pad. The main screen opens the game pad to operate. The sub screen is only responsible for displaying the game screen. This ensures that the fingers will not block the screen of the game during the intense operation. From the point of view, it will not give the enemy any chances. .

ZTE has also created classic FC gamepads, which are used in conjunction with simulators. Those games that did not play in customs as a child, whether it be Contra or Super Mario, can all be played again.

However, now is the hot chicken game, ZTE has not provided the corresponding exclusive handle. In fact, Xiao Bian feel that with each game slowly to adapt, the official is not as good as directly open the function of the player's custom handle. Setting is not very Trouble, as long as a layer of simulated touch overlays is added to the secondary screen, the operations on the primary screen are directly mapped to the secondary screen's corresponding position. As for the icons, the official can provide several sets of preset common icons, and can also open the player's own Defining icons, even allowing the player to circle the original icon directly in the game interface, drag and drop to the secondary screen using a simple map, and the effect of the map is not much affected.

In addition to games, split-screen mode is also a good helper to increase productivity. After all, the multi-window operations provided at the physical level, whether independent or operability, are much higher than those achieved through split screens. With the data, write the article on the right; brush the play on the left and chat with the right on the right; look at the thumbnail on the left side of the gallery, click on the right side of the screen to display the big picture, these are the normal operations that can be implemented on the Axon M.

Imperfections that can also improve

The picking of bones in eggs is the best thing we can do, so even if we have a good opinion of Axon M, we have to force some problems.

The first is the perfection of the dual-screen system. Although the gameplay is very rich, the commonly used functions have a certain degree of in-depth, but we can see there are still some problems exist, such as the popular chicken-eating game does not have timely follow-up corresponding The handle, the scale of the horizontal game cannot be adjusted by itself, etc. Even when switching between different dual screen modes, there are sometimes slow response or more serious karting.

Followed by the hardware configuration is not enough extreme. Although this set of configuration down is indeed still the mainstream of the upper level, and design in this novel structure is a problem, but such a sense of science and technology products, we certainly hope it There can also be even more peaking hardware levels, such as a more powerful processor and a narrower dual full screen design.

to sum up

The summary is still necessary. After all, if you look at this article, it is time to tell everyone that it is over here.

The ZTE Axon M is a very interesting mobile phone in general, and it may be even more significant than other mobile phones described as 'interesting.' The direct influence of the double-sided screen on the experience is obvious. , It adds more than just a piece of screen display content, but also more than a part of the possibility of interaction. The United States and China have left the point where the shortage is already here, some software layer can be solved, we hope that ZTE can be timely Follow-up, and those who can't solve it, hope to stay as a base point and support everyone to imagine the future of smart phones.

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