When NVIDIA shifted its focus from research and development to artificial intelligence and autonomous driving in the 2010s to new heights in the IT and automotive industries, Japan magazine Diamond interviewed NVIDIA chief executive Jen-Hsun Huang to say he was confident autopilot would be The largest industry in human history.
Jen-Hsun Huang said that AI learning requires thousands of servers to collect data and computing, but only a small number of NVIDIA NVIDIA can achieve the same effect, so now NVIDIA focused on the field of data center related industries, the annual revenue growth rate of more than 200 %.
The future of cars will rely on software definitions, when the computing power is the most important factor, the other can be ignored; just as the popularity of smart phones become the most important event in the history of the mobile phone industry, the most important part of the value created by smartphones is software, Not the hardware, the same shift will happen in the automotive industry.
It can be predicted that automatic driving is not only used in all moving equipment such as cars or buses, cultivators, bulldozers, etc. However, high-speed sensors and high-speed computing devices required for automatic driving do not exist at present. According to Jennifer Huang, Technology can use the lower power consumption and lower costs, as soon as possible to achieve the needs of automatic driving.
Regarding his view on the Japanese market, Jen-Hsun said Softbank now invests in NVIDIA through a subsidiary of Yahoo! Japan and engages in autonomous driving operations. Toyota, Komatsu, Top companies like Fanuc also partner with NVIDIA.
Whether it is in the game 3D, artificial intelligence or automatic driving, NVIDIA also focus on these three areas of development of the Japanese industry, are valued market.
As for the semiconductor industry set off a merger wind, Huang Renxun said his mother used to say, to see others jumping into the river do not follow the jump, he personally did not oppose the merger, but he was not interested in pure popularity, NVIDIA's time and resources to focus on solving other people Can not solve the problem.