Combined with the trend of virtual currency | Korea VR, AR manufacturers seeking new life

Virtual Reality and Augmented Reality (AR) Look for Exports towards Virtual Currency Technology Introducing Virtual Currency into Business Combining Physical Space and Game Content Improves Payment Convenience and Value According to South Korea's ET News, game developers Reality Reflection Completes First Sale of Token Issuance (ICO) The company sells new AR games designed for Moss Coin used by Mossland Pre-sale Beginning January 29, Moss Coin, which is about 2,500 Ethereum in 38 minutes, Has been sold out, about 3.3 billion won (about 3.08 million US dollars) on the 30th. Reality Reflection will be the official sales of the main Moss coin ICO on February 19. Reality Reflection Mossland plan is a location-based expansion Augmented reality mobile gaming services, and social networking applications such as Foursquare to check-in services to enhance gameplay. Users can see the actual surrounding buildings in the game and sell and purchase virtual assets with Moss Coin, a Taiwanese coin. In the game with the Eiffel Tower, the Statue of Liberty and other well-known landmark. Reality Reflection president Sun Youlan (transliteration) said Mossland players highly echoed, pre Many people are very interested in the idea and position of this game planning and will be devoted to research and development of Mossland.Subdream Studios, a former game developer who operates VR Experience VR Space in Korea, has disclosed a blockchain-based virtual currency Yumerium. Subdream Studios plans to use Yumerium first in its subsidiary VR +. VR Plus has more than 30 direct-sale, proxy VR stores in Korea as the largest real-world VR company in Korea. Subdream Studios plans to pay for and pay in VR Plus agency fees Yumerium is used for checkout and other parts of the user. No extra relay platform, low commission, and more transparent cash flow. It is also convenient for users to provide compensation when purchased with home VR contents and homemade content payment. , AR, etc. have been selected as the future growth momentum of the digital content industry since 2016. The hardware development is slower than expected and the explosive power has not been verified yet. Nexon, Korea Game Industry Leap in Elimination of Other Actions After Acquiring Virtual Currency Exchange Enterprises that are based on the virtual currency business are still dominated by small and medium-sized enterprises, and Mgame and HanbitSoft, which have invested in the VR and AR businesses recently announced The development of virtual currency business. Mgame is preparing mining operation and exchanges. HanbitSoft the ICO and promote the use of game props transactions, such as the establishment of the exchange.

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