HTC at CES during the exhibition, published high-level VIVE pro helmets, wireless vive kits, Viveport VR and other hardware products and platform services, HTC believes that even if virtual reality (VR) want to really mass popularity still need time to brew, but the past PC in the mobile After the generation of the VR industry, which was more mature through hardware upgrades and an integrated virtual reality (VR) ecosystem, it was expected that the follow-on industry would be further transformed from mobile-A to VR-I, including games, audio-visual content, education, and community applications. In recent years, HTC has rapidly deepened the distribution of VR biosphere, in addition to hardware product optimization, the establishment of Viveport platform, and currently has thousands of applications support, the total number of downloads and more than million, another HTC also launched the Vive x Accelerator program, as a foster AR, VR Innovation Company's innovative breeding planning policy. In order to optimize the Vive ecosystem, during the CES exhibition, HTC introduced the new Vive Pro helmet and increased the resolution of the screen to 3K, and also launched the first Vive Wireless adaptor, supported by Intel's WiGig technology, Provides real wireless VR helmet solutions for Vive and Vive Pro. In addition, in the platform, the HTC has Viveport VR market, by a more immersive 3D interactive content operator interface, while allowing users to preview the content through space positioning (Room-scale) rendering, will further change the user in the VR platform to purchase, Ways to search for and discover VR content. In addition, HTC also upgraded the VR movie player Vive video, launched by HTC Creative Labs, to make it difficult for consumers to search for and obtain the content of VR films. Daniel O ' Brien, general manager of HTC Vive, said that the continuous optimization of the VR hardware helmet specification, coupled with a more complete ecosystem of platforms, applications and peripherals, will gradually change the way consumers use and operate computers, and by the past PC- The new generation was transferred to VR-I. In addition, with 3-A-level games such as Fallout 4, DOOM, Arizona and so on began to launch the VR game version, the other first VR film will be released in 2018, will also allow the market for VR operation and usability more familiar, thus changing the current consumer on the game, community Web sites, audio-visual ratings, Education and other habits, and further let VR applications take off. In addition, HTC VR Continental Region general manager Wang Congqing said, when VR leads the human interface, data exploration, games and multimedia video viewing from 2D environment to 3D operation, users will be very difficult to return to the previous 2D operating interface environment, the VR development of the real boom, will also come.