Recalling Tencent QQ dominate the social platform for 19 years, from the beginning rudimentary online paging system, and now the market value of nearly 200 billion US dollars of Tencent Empire, and on January 21, 2011 for himself to establish an opponent 'WeChat ', Are all admire their business growth and strategic layout.Nowadays, Tencent launched applets in WeChat, and the devaluation' jump hop 'function, this measure will open the user, the virtual network, the real life of the three The door to interaction.
A brief introduction to the recent applet launched by WeChat: Tencent has updated the applet function in the latest version 6.6.1 so that the user can switch applets in the chatting interface. Interestingly, it is placed at the top of the applet Is a little game called 'jump jump', ranking first place ushered in a large number of WeChat users to play.
When you hold curiosity to play a few games, you will find this lightweight game very interesting, single-finger pressure control bounce strength, is very simple, play for a long time will be addictive.
And most of the current mainstream of the same nature of the game, WeChat jumped into the 'rankings' system, it is to seize the user's comparisons psychology, leading to most users in order to rank and crazy play, brush points, and then in a short period of time Increase user viscosity.
Before the prevalence of 'vulgar spread' type H5 game
It can be said that mobile webpage games will be promoted by WeChat is expected, as we all know, H5 games once became a form of WeChat advertising, prevention spread in the circle of friends, such as sharing a friend wrapped in red envelopes, follow the concern See the world's best pictures are H5 games, a 'vulgar' form, this form in mid-2016 by the WeChat limit transmission, according to the circumstances to give punishment, or even a permanent title.
Since the H5 game limit, many simple, easy to use 'fool' game is difficult for users to search and use, this 'hop' game can be said once again opened the user 'love' heart, Since February 2017 After Weixin's father, Zhang Xiaolong, launched a WeChat applet, mini-games are gradually being promoted as 'important' for the simple reason that: Small game is a new breach of small programs for a large number of user-aware applet this feature has brought efficient traffic liquidation can not be ignored.
WeChat applet (images quoted from the Internet)
We reflect on why WeChat focuses on promoting small games rather than recommending how to learn English well for users, or is it a Java programming tutorial? The question is to return to why users like to play games. I think the more important reason is: fair.
Your efforts and your grade in the game is proportional to, although the game will also meet the "hanging" users, but compared to the reality of the "hanging" people are much less now plus work pressure, rising prices Pressure continues to burst, a simple and easy to use H5 games can easily become decompression Essential medicine.
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