Intel brought e-sports to Pyeongchang on the eve of the Winter Olympics
Intel today hosted the Intel Regional Grand Prix Ping Chang e-Sports Championship qualifying event in Beijing on "StarCraft ® II." The qualifying event will be held on February 5-7, 2018 to represent China to Intel Extreme Masters Ping Cheong Electronic Games Championship in November of this year, Intel announced that with the support of the International Olympic Committee will be held next February Winter Olympics Eve, will be a stunning gaming gaming experience to South Korea Pyeongchang As the IOC Global TOP partner, Intel will launch two unique gaming experiences on the eve of the PyeongChang Winter Olympics in Korea in 2018, featuring the prestigious "StarCraft II" by Blizzard Entertainment ® Limit Masters Pyeongchang eSports Championships, as well as an independent show featuring Ubisoft's ultimate sports game "Extreme Peaks: The Olympics," the official concessionary game for the 2018 PyeongMing Winter Olympics.
The Pyeongchang Intel Extreme Masters is an extension of the Intel Extreme Masters (IEM) brand that Intel and ESL partnered to compete for at any level of the World Online Qualifiers held in December through the "StarCraft® II "After two rounds of fierce competitions, two top Chinese players, Li Peinan and Cao Jinliao, stood out from hundreds of Chinese athletes. At the China qualifying event held today at the Olympic Tower in Beijing, Li Peinan and Cao Jintao competed against each other China qualified for the Pingshang Intel Extreme Masters Finals After a five-game thrilling contest, Li Peinan eventually won and will go to Pyeongchang on the eve of the 2018 Winter Olympics to compete with 15 other players from around the world.
Wang Zhikong, managing director of Intel's China business, said: "E-sports has a long tradition in China. The State Sports General Administration formally recognized e-sports as an official sports event in 2003 and the first e-sports national team was set up in 2013. In Beijing During the qualifying session, we once again demonstrated the strength of e-sports in China while demonstrating Intel's technological leadership: supporting the development of e-sports through innovative technologies and creating a high-level platform for displaying the glamor of e-sports to audiences around the world. '