2017 China Game Industry Revenue Exceeds 200 Billion | Mobile Games Nearly 60%

China Securities News December 19, 19 held in Haikou in the annual meeting of China's gaming industry in 2017, released the "China Game Industry Report 2017." The report shows that this year the gaming industry in China in the overall revenue growth is getting warmer In 2017, the actual sales revenue in China's gaming market reached 203.61 billion yuan, up 23.0% over the same period of last year.

According to China News, December 19, the report was jointly released by the China Society for Audiovisual and Digital Publishing Association (GPC), CNG's New Game Research (Gamma Data) and International Data Corporation (IDC). The overall situation of China's game industry, the breakdown of the market and industry chain and other details of a detailed interpretation, and in-depth analysis of the typical game business situation.

Compared with last year, the increase in the number of game users in China is not obvious, and the report shows that the number of game users in China reached 583 million, an increase of 3.1% from a year earlier.From the user data from 2014 to 2017, the growth rate of game users in China Is already in a low state, the number of game users has become saturated.

In addition, the report also gives data on the status of Chinese game companies.The report shows that as of the end of 2017, the number of listed game companies in China reached 185, of which 151 were A-share listed game companies, accounting for 81.6%; Hong Kong listed game companies 26 Home, accounting for 14.1%; US listed game companies 8, accounting for 4.3%.

In the segment of revenue in China's gaming market, mobile games are still the most important component of China's gaming market and have a growing trend. The report shows that the actual sales revenue of the mobile games market in this year's China gaming market was 116.16 billion yuan, Accounting for 57.0%. The actual sales revenue in the client game market was 64.86 billion yuan, accounting for 31.9% of the total. The actual sales revenue of the web game market was 15.6 billion yuan, a substantial decrease of 7.6%. The actual sales of the home game game market Income 1.37 billion yuan, the share has increased, accounting for 0.7%.

According to the games released this year, domestic games are still the most important part of Chinese game products. The report shows that the State Administration of Press, Publication, Radio, Film and Television has approved the publishing of about 9,800 games, of which 9,010 are domestically produced games and 490 are imported games. Among about 9,310 domestic games, about 1.5% are client games, 2.3% are web games, 96.0% are mobile games and about 0.2% are home console games. Due to the outstanding performance of mobile games in recent years, This year it is still a must for Chinese game companies.

This year's mobile games revenue more eye-catching performance.Report shows that the actual sales revenue of China's mobile game market reached 116.16 billion yuan, an increase of 41.7%, still maintained a high revenue growth.However, the number of mobile game users in China is growing, Has been a relatively weak situation.Report shows that the scale of China's mobile gaming users reached 554 million, an increase of 4.9%.

In addition to the gratifying revenue from mobile games, revenue from client games also showed some signs of recovery this year. The report shows that the actual sales revenue from the client games market in China reached 64.86 billion yuan, up 11.4% over the same period of last year.

Compared with the situation of mobile games and client games, web games showed a continuous decline in the state.Report shows that this year the actual sales revenue of China's web game market reached 15.6 billion yuan, down 16.6% .By the user needs changes, reduce new products and other factors As a result, the market for web games further declined, the actual sales revenue in the market decreased significantly, and the number of users decreased.

In addition, the report also through the electronic sports market, the integration of the development of the game industry, overseas markets, board games, games and other aspects of the second game interpretation of the game industry chain.

In terms of the e-sports market, the actual sales revenue of China's e-sports games market hit 73.05 billion yuan this year, up 44.8% from the previous year. From the perspective of the composition of e-sports platforms, e-sports based on client games maintained steady growth. Meanwhile, Glory "and other well-known e-sports products, mobile e-sports market, the actual sales revenue increased significantly, has become an important part of the e-sports market.

In overseas markets, the report shows that the actual sales revenue of self-developed online games overseas market in China reached 8.28 billion U.S. dollars, up 14.5% over the same period of last year.

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