Chinese game industry this year revenues nearly 220 billion yuan | accounting for 28% of the global share

According to CCTV news client December 9 news, China Culture and Entertainment Industry Association recently released the "2017 China Game Industry Development Report." The report shows: This year the domestic game market increased steadily, but the growth rate has dropped, the different types of games market Unbalanced hot and cold phenomenon.

The game industry overall revenue this year nearly 220 billion yuan

China's game industry this year revenues nearly 220 billion yuan accounted for 28% of the global share

This year, the total revenue of China's game industry was nearly 220 billion yuan, an increase of more than 23% over the same period of 2007. Among them, online games far surpassed game consoles and VR games and became the biggest winner in the market with an annual operating income of more than 200 billion yuan.

In the era of mobile Internet, the user's game habits have also led to a big differentiation in the online game market, in which mobile games occupy about half of the online game market with about 110 billion yuan of annual revenue, while at the same time, As the quality of web games can not meet the needs of gamers, the number of web game users has been declining, with the market size declining 14.7% from a year earlier.

Industry insiders Li Ming: Global game market this year, revenue will reach 766.1 billion yuan, an increase of 10.7%, of which the fastest growing mobile gaming market, the Chinese market accounted for 28% of global share, close to last year's global box office movie.

Independent research and development of games to seize the overseas market

With the continuous improvement of the quality of self-developed online games in China, the enthusiasm of Chinese games to sea goes up continuously.The report shows that the overseas revenues of self-developed online games in China have exceeded 7.6 billion U.S. dollars this year, and Chinese online game companies have seized markets in Southeast Asia, Europe and the United States Many self-developed games consciously incorporate Chinese elements into the game content.

Pu Linjiang industry insiders: through the game copy, props, sound, art such as some show, for example, Suzhou embroidery into a set of specialized clothing, we may make it into the game can be seen, you can go offline to watch, including the props Like this kind of guqin, including astronomical calendars, associated with traditional folk culture, you may actually see some of the 24 solar terms in the game's content.

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