The HTC Vive Developer Summit was held in Beijing on November 14, when HTC announced its cooperation with Qualcomm on the VR project and launched Vive Focus, its first mobile VR product.
At the Vive Developer Summit, we were fortunate to have participated in Qualcomm's media communications meeting with Hugo Swart, senior director of global XR business product management at Qualcomm, Guo Peng, head of the XR business product line of Qualcomm China, and Wang Congqing, president of HTC Vive China .
Below, we will bring you the specific content of this communication.
Unified mobile VR standards, refuse to fragmentation
At present, the VR industry in China is in the stage of Spring and Autumn and the Warring States Period.Pharms offering hardware and content platforms include Pico, Stormwind and Coolcoast, all of which are very representative, but also have their own uniqueness.This has caused the waste of the ecological environment, VR equipment from different brands can not share the content platform, the existing platform also dominate the one side, it is difficult to unify the formation of a larger scale.Fragmentation of the environment for the domestic mobile VR user experience without quality improvement, which is the domestic mobile VR field urgent need to solve the problem.
Qualcomm and HTC, two plants, one is the mobile chip overlord and the other is the leader in VR hardware and content platforms. A few months ago, the latter announced the move into the field of mobile VR all-in-one to enable desktop-to-mobile While Qualcomm hopes to establish a unified VR ecosystem with its partners in China, which has sparked the two giants.
The cooperation between the two companies can bring obvious benefits.HCT into the VR industry earlier, their Vive Wave platform for developers, Viveport platform for consumers, in addition to powerful Vive desktop-class VR devices.Open Platforms, diversified content, cooperation with a large number of VR content providers and experience excellent hardware, forming a one-stop solution in the industry.This into the mobile field and mastered the hardware from Qualcomm technology, whether OEM or Developers are extremely attractive.
Can imagine is that in the future VR equipment from various OEM manufacturers will access HTC Vive platform to share the massive content within the platform; and equipped with QUALCOMM Snapdragon hardware solutions to support Qualcomm technology VR body feeling function. The campaign Pico and Cool open direct support for the cooperation between the two giants, unified mobile VR standard road just walked up, it has played a good start.
Combine VR with AR to make XR a 'Everyday Operation' for everyone
As we all know, VR completely shield the real content, the user into the virtual world; AR is in the real world based on interactive content, such as the reality 4S shop a car, through the AR glasses can be viewed See the engine structure, the size of the car space and acceleration time of one hundred kilometers and other parameters of the existing VR and AR can not be integrated, the former features more suitable for the consumer market, which is more suitable for business.
In this communication meeting, Qualcomm repeatedly mentioned the concept of 'XR' as defined by the combination of VR and AR technologies to make the device more convenient and simple to integrate the user base of terminals B and C. For XR , But everyone may be a bit unfamiliar; but similar technologies have already been implemented in the brains of Marvel and DC - Iron Man's Jarvis and Batman's Bat Computer have both VR and AR technologies applied to one at a time Equipment.
In the real world, XR allows you to walk into the furniture store without leaving home, take you close touch to feel the texture of furniture, and then fancy furniture instant home corresponding to the size, decide whether to buy; you can also let Pokemon Go gaming experience from the screen into an immersive, wear glasses, waved his hand to catch the super-dream master ball.
While the above two examples are just 'single-person mode', when the Vive platform becomes standard on every mobile XR device in the world, when the penetration rate of XR devices reaches the same level as smartphones in a few years ... At that time, There will be a second world above the world, where people are free to travel between reality and virtuality, and are completely immersed in the virtual, and sometimes enjoy the benefits of virtual content for the real. This beauty we can not imagine now, maybe the next few Years later will become 'daily operations'.
Qualcomm has a clear strategy and is fully committed to ensuring the iterative development of XR technology
The 5G NR connectivity offers high bandwidth and low latency, which easily meets the needs of mobile XRs. Devices equipped with Qualcomm Modem switch seamlessly between 5G NR connectivity and WLAN, and if users are not concerned about tariff issues, 5G NR connected devices can bring a completely free XR experience Think about it, 5G desktop content can be synchronized to the cloud VR presented in your mobile machine, the future of streaming media platforms no longer music, Short video, but the 4G era comparable elephant VR content for 5G, sync a VR content is now as simple as using 4G songs, Qualcomm is the most powerful 5G connection and terminal technology to promote and protect .
Not only is the 5G based on XR technology, Qualcomm also focuses on XR hardware technology from the first generation of VR-enabled SoCs Snapdragon 820 to today's planning for the future of XR concept, Qualcomm every year for VR and AR Including chip performance enhancement, power consumption reduction, more comprehensive development tools and kits, more accurate somatosensory tracing, etc. Now a new generation of Snapdragon 800 series SoC is about to launch, Qualcomm said they expect XR The evolution will be similar to that of smartphones and hopefully XR will continue to show the same trend as in the smartphone world - and the highest-profile Snapdragon 800 Series SoCs make it one of the top priorities for Qualcomm's iterative development of XR requirements.
The HTC Vive Developer Summit was held in Beijing on November 14, when HTC announced its cooperation with Qualcomm on the VR project and launched Vive Focus, its first mobile VR product.
At the Vive Developer Summit, we were fortunate to have participated in Qualcomm's media communications meeting with Hugo Swart, senior director of global XR business product management at Qualcomm, Guo Peng, head of the XR business product line of Qualcomm China, and Wang Congqing, president of HTC Vive China .
Below, we will bring you the specific content of this communication.
Unified mobile VR standards, refuse to fragmentation
At present, the VR industry in China is in the stage of Spring and Autumn and the Warring States Period.Pharms offering hardware and content platforms include Pico, Stormwind and Coolcoast, all of which are very representative, but also have their own uniqueness.This has caused the waste of ecological environment, VR equipment from different brands can not share the content platform, the existing platform also dominate the one side, it is difficult to unify the formation of a larger scale.Fragmentation of the environment for the domestic mobile VR user experience without quality improvement, which is the domestic mobile VR field urgent need to solve the problem.
Qualcomm and HTC, two plants, one is the mobile chip overlord and the other is the leader in VR hardware and content platforms. A few months ago, the latter announced the move into the field of mobile VR all-in-one to enable desktop-to-mobile While Qualcomm hopes to establish a unified VR ecosystem with its partners in China, which has sparked the two giants.
The cooperation between the two companies can bring obvious benefits.HCT into the VR industry earlier, their Vive Wave platform for developers, Viveport platform for consumers, in addition to powerful Vive desktop-class VR devices.Open Platforms, diversified content, cooperation with a large number of VR content providers and experience excellent hardware, forming a one-stop solution in the industry.This into the mobile field and mastered the hardware from Qualcomm technology, whether OEM or Developers are extremely attractive.
Can imagine is that in the future VR equipment from various OEM manufacturers will access HTC Vive platform to share the massive content within the platform; and equipped with QUALCOMM Snapdragon hardware solutions to support Qualcomm technology VR body feeling function. The campaign Pico and Cool open direct support for the cooperation between the two giants, unified mobile VR standard road just walked up, it has played a good start.
Combine VR with AR to make XR a 'Everyday Operation' for everyone
As we all know, VR completely shield the real content, the user into the virtual world; AR is in the real world based on interactive content, such as the reality 4S shop a show car, through the AR glasses can be viewed See the engine structure, the size of the car space and acceleration time of one hundred kilometers and other parameters of the existing VR and AR can not be integrated, the former features more suitable for the consumer market, which is more suitable for business.
In this communication meeting, Qualcomm repeatedly mentioned the concept of 'XR' as defined by the combination of VR and AR technologies to make the device more convenient and simple to integrate the user base of terminals B and C. For XR , But everyone may be a bit unfamiliar; but similar technologies have already been implemented in the brains of Marvel and DC - Iron Man's Jarvis and Batman's Bat Computer have both VR and AR technologies applied to one at a time Equipment.
In the real world, XR allows you to walk into the furniture store without leaving home, take you close touch to feel the texture of furniture, and then fancy furniture instant home corresponding to the size, decide whether to buy; you can also let Pokemon Go gaming experience from the screen into an immersive, wear glasses, waved his hand to catch the super-dream master ball.
While the above two examples are just 'single-person mode', when the Vive platform becomes standard on every mobile XR device in the world, when the penetration rate of XR devices reaches the same level as smartphones in a few years ... At that time, There will be a second world above the world, where people are free to travel between reality and virtuality, and are completely immersed in the virtual, and sometimes enjoy the benefits of virtual content for the real. This beauty we can not imagine now, maybe the next few Years later will become 'daily operations'.
Qualcomm has a clear strategy and is fully committed to ensuring the iterative development of XR technology
The 5G NR connectivity offers high bandwidth and low latency, which easily meets the needs of mobile XRs. Devices equipped with Qualcomm Modem switch seamlessly between 5G NR connectivity and WLAN, and if users are not concerned about tariff issues, 5G NR connected devices can bring a completely free XR experience Think about it, 5G desktop content can be synchronized to the cloud VR presented in your mobile machine, the future of streaming media platforms no longer music, Short video, but the 4G era comparable elephant VR content for 5G, sync a VR content is now as simple as using 4G songs, Qualcomm is the most powerful 5G connection and terminal technology to promote and protect .
Not only is the 5G based on XR technology, Qualcomm also focuses on XR hardware technology from the first generation of VR-enabled SoCs Snapdragon 820 to today's planning for the future of XR concept, Qualcomm every year for VR and AR Including chip performance enhancement, power consumption reduction, more comprehensive development tools and kits, more accurate somatosensory tracing, etc. Now a new generation of Snapdragon 800 series SoC is about to launch, Qualcomm said they expect XR The evolution will be similar to that of smartphones and hopefully XR will continue to show the same trend as in the smartphone world - and the highest-profile Snapdragon 800 Series SoCs make it one of the top priorities for Qualcomm's iterative development of XR requirements.