So far, even by the plug-in caused by the great negative impact, still did not affect the survival of the game to keep the topic and attention.
Keen mobile phone game manufacturers naturally will not ignore such a successful gameplay, in a series of PC-side survival products driven, the domestic survival of the market and the user has also been maximized activation.Therefore, 'survival category' category has become In the MOBA game after the development of the new blue ocean tour.
In this no smoke of the war, the speed is a very critical factor in the survival of the PC on the success of the PC soon after the news has been sent from the manufacturers, now in the Apple store or other application store search field input Keyword 'survival' or 'survival', you can search dozens of related game works.
In many survival products, there is no time a product can occupy the head of the market, and new products are still influx, which products can really win the final are unknown, but in a number of separate products, "Millet shootout" is selected in the original game mode to join the survival of such a way to make this product in the same type of game more competitive.
From the "millet guns" into the survival mode, talk about the FPS game market cut
"Millet shootout" is a first-person competitive class FPS hand tour, the main fair competition, the commercial design of the game through the mall selling rare firearms and firearms skin to profit, and have the firearms display function, and in the game PVP can cause The greatest impact on the property, the player can be accumulated through the accumulation of gold, the game can pull the gap between the players only two means is the player in the game experience accumulation and time accumulation.
In the mode of war, "millet shootout" design is also very rich, in addition to the plot mode and the ladder race and other most conventional mode of war, in actual combat training on the introduction of survival mode is undoubtedly the game interesting and playability Greatly improved.
Horizontal point of view, the current domestic market FPS products on the market can do the head market, very few products, or have been introduced for many years old products from the category of the market situation, from the end of the period accumulated The number of players is very impressive, whether it is from the PC side to the mobile side of the user diversion, or the mobile side of the user's own volume, this market is still a lot of mining space.
To the very topic of 'survival' as a gimmick in the early cut into the market, to attract users is indeed an effective means, but in the end, FPS games still have to return to this operation and the game experience, which is the player on the market now There are still very dissatisfied with the product.
In the survival of the mobile side of the transplant, itself does not need to make any innovative adjustments, but in the game feel and the overall experience, "millet shootout" survival mode can be said that the market is currently the best.
"Millet shootout" how to solve the mobile operation experience?
Survival of the core play is not complicated to explain, and even we can say that there is no specific rules of survival.
Although the game provides a winning condition: one or a group of players to survive to the last, but compared with other game types, the player is not required to pass a specific way to win, and even some players in the game to do kill.
It is also because of this uncertainty and freedom in the game, so many players in the repeated gameplay and scenes continue to get new fun.For the mobile side, want to re-engraved this experience is not difficult , The difficulty lies in the process of transplantation to maximize the game to enhance the game experience.
In the process of playing the end of the game, restore the game experience is the game category in the transplant process are trying to improve the part, which in turn the most difficult to restore the FPS experience.Currently on the market the most common mobile FPS operation But also in the survival, the game also includes the mobile, posture switching, running, backpack, fire, bombs, aiming, angle conversion and gun switching, jumping and more complex action, the key design is also more difficult Cut and adjust.
The most common practice is the left hand responsible for the movement of people, the right hand is responsible for the fire and other operations of the double rocker design, "millet shootout" also basically retained the practice, but in some details on the fine-tuning, such as walking and running Switch, the game design for the left side of the rocker to the maximum, the automatic switch to sprint state, more mobile fast-paced mode.When the running process, the player can move through the right hand without affecting the direction of the switch Perspective.
In the official version, the game on the left side of the screen to add a shooting button to facilitate the players to quickly shoot the reaction, although only some of the details of the different, but the overall operation of the feel there is a big upgrade.
On the other hand, the "millet shootout" in the game settings designed to adjust the operation function, providing more combinations of key bits for players to choose, such as switching perspective and shooting key binding, in the mobile viewing angle will always follow the shooting Finger movement, so you can avoid the player due to the movement of the finger impact shooting speed.
Although this kind of binding method may cause false design of the bomb, but there is no way of operation is perfect, in the game provides a variety of options, the player can choose the most suitable way to maximize their own Enhance the operating experience.
Rely on picture quality, enhance product competitiveness
We can find these products from the art performance can be divided into the following three categories: realism, pixels and cartoons in these three categories, the current real style of the most products by the players welcome.
FPS game in the rise of the country is almost the beginning of the CS era, CS in the complex map and elegant design of the firearms is the most part of the so-called channel, even in the later CF Even in the later "watch the vanguard", art began to take the style of American cartoon, but the player can still feel from the aspects of the scene design and so on, but also in the art of style, To the realist of the shadow. No exaggeration to say that the realistic artistic expression style and FPS game is the same strain. This, to the survival of the game is still greatly retained.
Another point to note is that the heat of a survival game is not exactly proportional to the size of its user on Steam. What is very important is that poor game optimization and device requirements lead players to want to experience the game and have to pay Higher equipment costs, this cost is contrary to the habits of domestic public gamers.It is not hard to understand why in mobile games, a picture of fine realistic style products can be more popular.
In the real picture of this performance, thanks to the Xishanju old game R & D manufacturers and the strength of the excellent use of the UE4 engine, "millet shootout" in the picture, weapons, accessories, maps and other related elements on the completion of the degree can be said to be present The highest in all the market on hand.
This is in the course of the game has a deep experience.To skydiving, for example, in the process of falling in the game players can watch the whole scene, "millet shoots" scene modeling and quality contrast PC version of "Jedi survival" are No favorably.
Can be expected, when the "millet shootout" after the official beta, the FPS and survival market will cause a huge impact.
The law of the development of the market for the market is the same as that of all other walks. From the beginning of the popular, the followers are numerous, and the market is' Quantity, to all kinds of products continue to compete with each other, the development to the present, will also slowly into the stage of sedimentation and reshuffle.
And "millet shootout" as a test phase has shown a very high level of production products, will undoubtedly promote the process of market reshuffle.Although the game there are still a small part of the optimization problem; some auxiliary functions, such as real-time voice function It is not yet open, but this will not affect this product to other similar products brought about by the enormous pressure.
And survival of this category in the continuous emergence of the product changes can go far? Is it able to boost FPS games to shake MOBA games and MMO games has long been the head position? We will wait and see.

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